


For the clay renders, i added a simple grey with a high / sharp specularity to identify issues with topology. As you can probably see, by the strong line running through the middle of the model, I keep the model mirrored for most of the modeling process. You can never be too sure when you may need to make a large edit to the topo.
the final texture used is as simple as it gets. we all know that the delorean is made out of stainless steel. "The way I see it, if you're going to build a time machine into a car, why not do it with some style? Besides, the stainless steel construction made the flux disperal... " however if you actually take a few minutes to look at the car you notice it looks quite soft. a simple shader with a focus on the specular did the trick. a bit of lighting, including the flux capacitor finished the project. im using a daylight system with final gather and global illumination.
